Thursday, June 23, 2011
A review on Reviews
So game reviews. I tend to find the system faulty in their traditional format. Assigning a number grade to determine if a game is worth your time is not really a valid way to present the information. And here is why: they are grading an experience. Can you place a value on the first time you went to Disneyland to your friends, or held the hand of a love interest, or played Super Mario Bros? You can tend to express if the experience was "good" or "bad", and you can try to say "On a scale of 1 to 10, I'd give it a 7", but this doesn't really represent anything. It just says how you perceived the experience in an active way.
In contrast, movies and books, even music, are all passive. Regardless of genre, you can express the fundamentals of what each experience brings to the table, because everyone will be hearing the same song, read the same lines, and watch the same film. Though interpretations may be different, fundamentally there is an agreement on what is considered "good". Ipso facto, why "pop" music is called just that, because it's "popular".
Grading an experience is different. It's much closer to explaining a piece of art and it's relevancy. People will interpret their experience differently. One person may talk about how they took out a horde of Covenant with a needler and one plasma grenade, another my have sneaked around the same horde with a sword and assassinated them all. Game experiences are based on people's play styles, so for a reviewer, it becomes more of a "does the game work and play with minimal problems" and "does this seem 'cool'". Also, it doesn't help that much of game culture is viewed as having a juvenile sense of understanding.
This is where we need to demand more from reviews. Sitting in an office and having to write about Halo "X" and what it's like is a very different experience versus sitting at home playing with 3 other friends. While Duke Nukem being panned is not a shock, but the game might have scored higher if it was played with a friend, or the confines of a comfy couch and a cold beer nearby. Splatterhouse may not be the reboot of the decade, but I must confess, I enjoyed what I played in bed when I rented it, and though it's not a $60 game, it is still fun.
But rest assured, you can always trust the reviews here from the offices of Dressed as Lawyers. We're not lawyers, but we dress like ones. Making everything we say here information you can trust.
>.>
I told the rest of my professional-looking team I would write a post about games or something last night... then I forgot. This is bad news people. People who dress like people who perform legal activities in a court of law cannot just forget things. So what am I doing about it? I'm writing this up at work, keeping a close eye over my shoulder and doing that alt+tab dance you do when your reading comics or watching Youtube at work, and hoping that I can get this finished before everyone else gets in to the office and noticed that lack of a fantastic gaming post. Yes, I know that this won't really suffice as an "awesome gaming-related post" but it's better than nothing. In fact, if you want to get technical (and I do, when it's in my favor) I never promised an awesome gaming post. I just heavily implied it due to the nature of the blog.
In other news, the Facebook page is being lame. Very lame. It isn't pushing the posts from the blog out like it said it was going to do. Yes it actually said it would, it was not just heavily implied. Anyway, I hate to cut this post short but more people are showing up at the office so I need to go pretend to do legal things... because that's my job.
Tuesday, June 21, 2011
Awww hell...
Duke Nukem Forever tanked it in the reviews. Is anyone really surprised by this? It was "14 years in the making", which really means it was 2 and a half years, with the half being just polishing what the game was at when development stopped. This was a game that should have been scraped and rebuilt from the ground up, as the original was suppose to be poking fun at the conventions of where the first person shooter genre was at the time. Instead, it was just trying to ride the wave of it's predecessor. Really, the problem is not the game, but how PR and the circus that developed from this. No one cares if the guy who voiced Duke Nukem claims the game is great. You got paid to rip off Bruce Campbell, and thus you forfeit your opinion.
Also, since hacking has been the hot news to report, I though I should touch on that. Here you go:
Lastly, this game looks awesome, and I want to buy it. I really should just design my own. Someday...
Friday, June 17, 2011
Pandora? Siriusly now...
First off, the bad. Pandora was able to talk up it's IPO to $20 because of "high demand." Ok the price did started to go up right away, but it quickly fell as well. The price peaked at 9:30, after the market was only open half and hour, and has been declining since then. After it's peak at $24.25 it fell to $17.62 by the close of that day (6/15/11) and currently is at $13.08. But! But! rising to $24 is am 83% gain! Yes, which only lasted for a few minutes and it's now down 65%, so in my totally ignorant opinion, they should have left their IPO at a lower amount like $15. These things combine with their contracts with the record companies expiring in two years will leave them investors a little shy, I think.
Second, Pandora has never turned a profit. Yes they have made money, but none in profit in the history of the company existing. In fact, I think I read they've lost about $19 million since they've started. I'm no business major, but that doesn't sound like a company I want to invest in. There is a lot of comparing Pandora to Sirius radio and even though they do allow you to listen online I don't consider them the same type of company. Sirius also cost more money. Pandora lets you subscribe for $36 a year, which is $3 a month and that's only if you don't want the ad's. If you are willing to put up with an audio ad every few songs, its free. Sirius on the other hand, has their cheapest plan at $12.95 a month. That's $120 more a year than Pandora's "most expensive" plan. It's true that Sirius comes with more options, but if you are like me and only listen on your computer on the internet and don't want to have to pick your own songs and make your own playlists then the choice between these two is really easy. Not to mention Pandora lets you create your own kind of station, where with Sirius you have to choose from one of theirs.
I'm not trying to trash Pandora though. They have almost 90 million subscribers which equals a lot of traffic and that, hopefully equals more money. The higher the traffic, the more Pandora can charge for the ad space/time. If I had a bunch of extra money, I'd probably put a little into Pandora, hope it explodes like Google soon, and then have that little bit of money turn into a big bit of money. The truth is, I don't have a lot of money. I don't have much extra money at all and I think a lot of the eager investors from a few years ago might be feeling like they are in the same boat. So I'll cross my fingers, keep paying my $36 a year and hope that Pandora does well, and if they do I will be happy for them.
Sunday, June 12, 2011
E3 and Wii U
E3 is done! What a week! Man, I sure enjoyed going to that! Of course, that's what I would say if I did go, but given that this is not a "proper" news outlet and my industry cred is minimal, I'd say it will be a bit before I get a chance to see what is one of the biggest game industry events in person.*
*Side note: if you would like to sponsor Dressed as Lawyers to attend next year's E3, and grow our game "street" cred, we would gladly accept your free money.
That aside, I would like to take a moment to focus on what was without a doubt the biggest talk of E3: Wii U. Much of the talk from the arm chair public was of intrigue but minor acceptance, along some of the game journalists' pointing out areas where the Wii U was beaten to the punch by Apple and On-Live. It may be the cynic that is being called forth by the public-felt burn of the Wii, given that there was never much hardcore gamer support with it, and what was brought to the table was a large amount of waggle-mote games that never broke any interest beyond what Big N built in-house. This is what I feel is the biggest reason for the Wii U, to bring the core gamers back to Nintendo's shores.
It's biggest draw, and the main reason for my debate on purchasing one on launch day, is the ability to play games through the media-coined "WiiPad". The ability to do that has been something most grown gamers have wanted for a while. The ability for me to play Darksiders 2 anywhere in the house, while my wife reads a book and we have on the Advanced D & D episode of Community, (hilarious by the way), all at the same time, is a huge advantage over the PS3 and 360. It's what core gamers need, but the key to this will be if Nintendo can deliver the 3rd party support that has been sorely lacking. And if they stay away from too much gimmick work for the WiiPad to be used in novel ways; we don't need any more waggle-motion games. Come up with some genuine unique ways to use the WiiPad designers!
Thursday, June 9, 2011
FACEBOOK!
I suppose you'll be wanting a link to the page then? Ok, that's a legit request and you can find it here. That's about it for now. I just wanted to give everyone an update.
Second!!! Plus: Munchkin Quest!!!
Hi there. Can I ask what you're doing here? Why don't you take a seat. Take a seat right over there...
I don't know where I was going with that, it just sounded entertaining to do. Anyway, as the currently other "half" or "contributor" for DaL, I just wanted to take the time to say hello. Now with pleasantries out of the way, on to my discussion: Munchkin Quest.
Wow, what a game. For those of you who have never heard of Steve Jackson Games, I suggest looking them up, and their designer. This is a guy who knows how to make a game. So far I have only played the Munchkin card game series, (future post!), so I was not sure how well this game would translate to the board game format. Well rest assured, if you've got 3 friends, (or 5 with the expansion added), some beers and a free hour to an hour and a half, this game will keep you entertained for quite some time.
The rules are pretty simple; explore a progressively growing dungeon, kill monsters, get loot, and make it back to the entrance to face the boss. What makes this game great is the level of depth that is added to those simple features. Take the growing dungeon; it starts with a simple "Entrance" tile, from which you move to other branches, allowing you to randomly draw a new room and connect it to the room you came from. Each room is unique, and all provide some humorous flavor in terms of art, name, and effects to your character or the monsters. The monsters are equally as entertaining, taking jabs at classic Dungeons and Dragons creatures, as well as being full of bad puns, like fighting some ZomBees, or the Wight Brothers. Some are groan inducing, but it just adds to the flair and spirit of the game.
Outside of the dungeon, the other dynamic is what you can do to the other players. There are various cards that can be played that bump monsters up to make them more powerful, curses can weaken another player, or treasure and class cards that can strengthen you. The big play in the game is working the other players. Do you help your friend hoping he gives you a hand later, or do you screw them over because they are stronger than you? It's all about reading the other people involved, and knowing just how far you can push someone. But this is what makes the game great: anything can happen. A player can be in last place, then make a come-from-behind string of moves to win it all, or it can be just a single player dominating the game.
Overall this is a fantastic addition to anyone's game collection. With the growing focus on games being very "digitalcentric", it's nice to see board games that break the tradition of the "cute family fun" stereotype. So dig this up on Amazon, or support your local hobby store,(yes, the place full of greasy nerds you're probably shamed from ever entering), grab it and a few friends. It's certainly worth the money.
Wednesday, June 8, 2011
HOMEFRONT
Homefront starts off like any other post-apocalyptic RPG, waking up. I never found out how or why you got where you were or why, since your are a USAF trained fighter pilot you didn't go down in the war against the Koreans, but I'm going to ignore all that because I don't care enough to put any energy into it. You also start off not fully in control of your character, sure you get to walk about but you're trapped in a room with angry Korean soldiers banging on your door and as soon as you get next to it the game takes over and puts you on a scene-setting bus ride. The graphics are nice and the story is decent, however after watching that, in my opinion, superb video on Steam I can't help but feel the plot was lacking. Wait, wait, wait. I'm still supposed to be talking about good things...
Ah fuck it. The AI took a shit on any part of the store line that might have been good. While running through a burning warehouse the so called "leader" of your rag-tag gang spent more time yelling "hurry up" and waving than shooting bad guys and moving his fat ass toward the exit. The woman they've started attaching to every group that forms in a video game decided, at the top of the stairs about 10 feet fromt he door, to informe us she couldn't go any further which naturally, triggered our fearless leader to stop at the door and give a speach about how we "can't stop here" and "can't give up now" because "we're almost there" and... yeah, no shit. And if he would move out of the damn way we could get out of this continuity-breaking moment a little bit faster.
Other than that I enjoyed the game, but who wouldn't? Running about in a rubble-coated landscape shooting anything that moves. Plus you get to fly the easiest helicopter you've ever piloted.
There is multiplayer as well. The only thing I noticed that made it differ in any way from every other shooter made in the last year or so was the "capture the flag" mode. No, they didn't change the game play any and no there aren't any special rules. Why did I like it? There wasn't a damn flag. I understand why they put flags in, but how realistic is that? Unlike all the level 50 bastards in Bad Company 2, I actually enjoy a little realism in my multiplayer FPSs.
And that's pretty much all I have to say about it. Well maybe there is a little more, but my battery is dying on my laptop and my physics class is starting good. Off to learn about the bane of all pre-Source engine FPSs!
Tuesday, June 7, 2011
Fallout New Vegas: Honest Hearts
This is more or less another test post because there really isn't all that much to say about Honest Hearts. Ok, sure there is if I went into great detail about a whole bunch of crap you either a) already know from playing it, or b) don't care because there's a reason you didn't play it. Personally, I found Honest Hearts very easy. Maybe it was because I was already level 30-something on the character I used to get there, maybe it's because I'm so ultra-fucking-awesome at the game, maybe it's because I'm a V.A.T.S. whore, the list goes on. However, just because it was easy, doesn't mean I didn't enjoy it and doesn't mean that none of you will enjoy it. First!

There has to be a test post in here somewhere just to make sure people can READ this shit. So I'm doin' it up like a M-Fin' boss. I might even put a picture in because I can. I think I will. Check that shit out. Put a picture it. I'm pretty proud of myself, if I do say so myself. And I do. I was going to go copy-past a bunch of crap in here to fill in, but I was feeling too lazy to look for it, which is funny because typing all this crap up takes more time. I HAVE AN IDEA, I'll post some shit I wrote up for my Philosophy class.
James W. Nickel and Eduardo Viola’s main point in their essay “Integrating Environmental and Human Rights” was that environmentalist and human rights activists should work together because they can both benefit from the success of the other. Much of the short essay is spent covering the goals of environmentalist and how that particular goal can be supportive of the human rights activists, and vice versa. I agree with Nickel and Viola that environmentalists and human rights activists should work together and in the rest of the essay I will summarize their points and include my own opinion on them.
The first point Nickel and Viola cover is the right to a “safe and healthy environment” (Textbook, 472). According to them, this argument is an environmentalist movement that will help human rights movements, and in fact already is. In the essay they state, “James W Nickel has defended a narrower right to a sage environment, focusing on threats to human life and health from technological and industrial processes and from the disposal of sewage and wastes.” (Textbook, 472). It is important that the right to a safe environment be defended this way for it to support both the environmentalist movement as well as the human rights movement. The very reasoning for Nickel arguing environmental health this way is because it will help to have the right supported by both parties. Nickel and Viola list several countries, Honduras, South Korea, Portugal, and Brazil, that all have some sort of “environmental health and safety” previsions in their constitutions. I agree with the importance of arguing the right for environmental health and safety this way because it helps it to be supported by both parties, and because I believe it will help the movement gain more support from other parties as well. This reason is based off pragmatic reasoning since it puts the emphasis on humans, which is the species that is making the decisions.





